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Creators/Authors contains: "He, Hantao"

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  1. Lift and drag forces on moving intruders in flowing granular materials are of fundamental interest but have not yet been fully characterized. Drag on an intruder in granular shear flow has been studied almost exclusively for the intruder moving across flow streamlines, and the few studies of the lift explore a relatively limited range of parameters. Here, we use discrete element method simulations to measure the lift force,$$F_{{L}}$$, and the drag force on a spherical intruder in a uniformly sheared bed of smaller spheres for a range of streamwise intruder slip velocities,$$u_{{s}}$$. The streamwise drag matches the previously characterized Stokes-like cross-flow drag. However,$$F_{{L}}$$in granular shear flow acts in the opposite direction to the Saffman lift in a sheared fluid at low$$u_{{s}}$$, reaches a maximum value and then decreases with increasing$$u_{{s}}$$, eventually reversing direction. This non-monotonic response holds over a range of flow conditions, and the$$F_{{L}}$$versus$$u_{{s}}$$data collapse when both quantities are scaled using the particle size, shear rate and overburden pressure. Analogous fluid simulations demonstrate that the flow around the intruder particle is similar in the granular and fluid cases. However, the shear stress on the granular intruder is notably less than that in a fluid shear flow. This difference, combined with a void behind the intruder in granular flow in which the stresses are zero, significantly changes the lift-force-inducing stresses acting on the intruder between the granular and fluid cases. 
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    Free, publicly-accessible full text available April 10, 2026
  2. The discrete element method (DEM) is the most widely applied numerical tool to simulate triaxial test, a common geotechnical test to measure the shear strength of soil. However, the typical DEM model uses sphere clusters to approximate soil particles, which is not sufficiently accurate to simulate realistic soil particles. This paper shows the potential of using a physics engine technique as a promising alternative to typical DEM method. Originally developed for simulating realistic physical and mechanical processes in video games and computer-animated films, physics engines have developed quickly and are being applied in scientific computing. Physics engines use triangular face tesselations to represent realistic objectives, which provides higher accuracy to model realistic soil particle geometries. In this paper, physics engine is applied to simulate true triaxial tests ofMonterey No. 0 sand. The numerical results agree well with experimental results. This study provides DEM modelers with the physics engine technique as another promising option to simulate realistic soil particles in geotechnical tests. 
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  3. null (Ed.)
  4. Hambleton, J. P. (Ed.)
    Discrete element method (DEM) has been widely applied to simulate granular soil behavior. However, traditional DEM uses sphere clusters to approximate realistic particles, which is computationally demanding when simulating many particles. This study explores the use of physics engine, a platform developed for simulating physical processes in video games, to simulate realistic particles. This paper compares realistic particle simulation methodologies using physics engine and discrete element method, including contact models, parameter settings, computational speeds, and simulation results. The results show that the physics engine and DEM achieve similar simulation outputs, while the physics engine runs significantly faster than DEM, because PhysX uses both CPUs (central processing units) and GPUs (graphics processing units) of computers, triangular face tessellations to represent realistic particles, and a simplified contact model to accelerate simulations. This study provides geo-mechanicians and DEM modelers with one more option for them to consider when they simulate realistic particles. 
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